![]() ![]() Taking the time to stand still underneath a hole in the ceiling allows you to see the world that has been built for you from an entirely new perspective. There are upsides to VR, however, particularly when it comes to appreciating the work that goes into art direction. ![]() It could well be that these hiccups disappear with practice, but it remains to be seen whether there's enough content in Blood Ties to make it worth the effort. I found I had a tendency to concentrate so deliberately on where I might hop to next that I disengaged with the virtual world around me, which is not a great outcome for a game mode that hopes to be more immersive than usual. You see, while teleporting does work as intended, it's clunky and awkward. Lots of VR games use this teleport concept and it works almost identically here-for better or worse. You can teleport Lara from one point to any other visible point in the room that you're in, removing the complexities of dodging past corners and the risk of motion sickness that's part and parcel of VR. Those thinking about investing in PlayStation VR will be pleased to hear that Blood Ties can be played using the headset in first-person, the control scheme changing dramatically to accommodate the shift in perspective. If that isn't enough, Lara speaks up every now and then to provide hints. However, If you do, at the press of a button, clickable objects can be highlighted in yellow, making it easy to move quickly from one point of interest to the next. It's simple stuff, and you're unlikely to get stumped. The shared narrative you create is far more interesting than the solo one ever was, and the longer you survive the more chance you've got to gather the materials required to improve your tools and thus successfully navigate the booby-trapped tombs housing loot.Ĭommunication is key to all of this, though, so it's likely a good idea to partner up with somebody you know who won't constantly try to troll you by luring angry bears over. But there's also greater risk that you'll disturb local predators (wolves, bears, big cats, etc.) or alert the heavily armed mercenaries seeking treasure of their own. With two players the concept is improved, because you can rely on one another for food and to scan the environment. The constant struggle to stay warm and well-fed adds to the challenge. Endurance is largely the same single-player variation that appeared in the original version of Rise of the Tomb Raider, which tasked you with hunting down valuable artefacts across a procedurally generated, snow-bound wilderness. It would have been easy for Square Enix to just cobble together a few odds and ends that were chopped out of Rise of the Tomb Raider for Lara's twentieth, but there's a level of depth that gives the anniversary a ballroom rather than pub feel.Īfter a few hours of hands-on time, it was the new co-op Endurance mode that stood out. Xbox One players get everything, minus the VR support of course, as DLC. There are zombies (because zombies=£££), a new PlayStation VR mode, co-op, and even a new point-and-click adventure game mode. To celebrate, publisher Square Enix has put together a goody bag of treats in the form of Rise of the Tomb Raider: 20 Year Celebration on PlayStation 4. Prepare to feel old: this October marks 20 years since Lara Croft made her debut on the Sony PlayStation and Sega Saturn in Tomb Raider. ![]()
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